NF Marsch 4X V2.0

NF Marsch 4X V2.0

Welcome to NF March 4x!

V2.0.0.0

– Liquid lime installed for spraying

– Compost can now be used as fertilizer in the field with manure spreaders

– Lime can now be used as lime on the field with manure spreaders

– Grain import expanded to include oat purchases-

– Paving stones at the sawmill sales station moved to match the fence

– General lime consumption reduced by 20%

– The fence on field 22 can now be removed with Object Hider

– Fence between 126 and 146 can now be removed with Object Hider

– Fence post on field 18 now has collision and can be removed with Object Hider

– A lamp that was moved appropriately in the bike path opposite the depot stand

– Fixed two floating lamps at plot number 21

– Fixed an object on the building at field 18

LS25 NF March 4 times – without trenches description

Multifruit map with 10 new fruit varieties

(Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne

5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)

Typical North Frisian lowlands landscape extensively revised and redesigned

89 fields with a total of approx. 1,159 ha field space

approx. 146 hectares of forest areas

approx. 64 hectares that can be bought

3 different collectibles (gold coins, Shelly shoes & pallets)

Animals can be fed with the multifruits

Horses are significantly increased in value

Sand, earth, gravel to excavate

Train as a point of sale

approx. 15 different sales stations

3 petrol stations (one with diesel and methane purchase)

Large project playground in the park

Large stadium with football function

2 BGA’s installed

2 stations to buy bulk goods

DIY market for buying the building materials pallets

Many buyable areas for farms and / or productions

Extensive road network

More than 40 malable floor textures

Many grasses, bushes and flowers to place/paint yourself

Shop decorative vehicles but be careful on servers and multiplayer

Grain converter to change summer wheat and summer barley to normal wheat and barley

Animal trade with shopping from manure and crap

Area of ​​the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines

Empty pallets, bark mulch, OSB and chipboard pallets

House residents and supporters all up to date

Fed Mods Pack & Fed Produktions Pack are required

Version 1.9.1.0

– Tobacco and alfalfa should now be ready for harvest even in games without seasonal growth

– Tipping grid in the Getreide AG is no longer affected by frost texture

– Terrain data adjusted for certain seedbeds such as potatoes

– The outbuilding at the sawmill sales station now has a collision

– Animal trade sales station now also accepts bales of alfalfa, alfalfa hay and legume straw

– Changed fruit icons for rice and long grain rice

– Optimizations according to Giant’s Testrunner Tool

– Channel members NF Marsch residents up to date again

Version 1.8.1.0

– Height of the dung heap reduced

– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines01_diffuse.dds.bak’

– Deleted Unknown file type ‘NFMarsch/data/textures/groundType_rollerLines02_diffuse.dds.bak’

– A floating lamp in the courtyard has been moved to fit

– Fixed strange lighting effects at hardware stores and Edeka sales

– Optimizations according to Giant’s Testrunner Tool

V1.7.2.0

– Grass is now significantly denser

– Wooden bridges at fields 78 and 81 can now be completely removed with the object hide mod

– Riding arena split into 2 parts so that they can be better removed with the object hide and do not come back after a restart

– Fruits with stubble destruction can now be completely mulched (thanks to Achim)

– Growth level for lavender and tobacco adjusted

– Screws of the guardrails texture error fixed

Required mods:

FED Production Pack

Fed Mod Pack

Author: fedaction

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