Volatile Economy v1.0.0.1

Volatile Economy v1.0.0.1

The mod replaces static prices at points of sale with a dynamic market economy with a simulation of supply and demand.

Mechanics

Volatile prices

Each combination of point of sale and grain type has its own independent market index within ±10% of the base price. The indices start with a small random spread – the markets are no longer identical at the beginning of the game.

Seasonal demand

Demand for crops varies by season:

Spring – high demand for rapeseed, moderate for grain

Summer is the peak demand for wheat and sunflowers

Autumn – profitable to sell corn, sugar beets, soybeans

Winter – shortage of potatoes and silage, prices rise

Competition

Each in-game month, competitors’ sales are simulated from 0.5 to 8 tons per point. This creates constant supply pressure – if you don’t sell, your competitors will lower their prices for you.

Market Events

Every month, with a 100% probability, a random event from 40 available types is triggered.

HUD overlay

When approaching a point of sale, a panel appears with:

current price deviations as a percentage (green – expensive, red – cheap)

trend in the form of up, down or straight arrows

active events and remaining days

Installation

Unpack the VolatileEconomy folder into:

Documents/My Games/FarmingSimulator2025/mods/

Launch FS25 and enable the mod in the mod manager

Download or create a new map

Configuration

All parameters are in src/MarketData.lua:

UPDATE_INTERVAL_HOURS = 6 — price update frequency

MAX_PRICE_DEVIATION = 0.50 – maximum deviation ±50%

MEAN_REVERSION_SPEED = 0.08 – speed of return to normal

SUPPLY_SHOCK_FACTOR = 0.00004 – the impact of one sale on the price

COMPETITOR_MAX_TONS = 8.0 – activity of competitors

For hard mode, increase MAX_PRICE_DEVIATION to 0.70 and SUPPLY_SHOCK_FACTOR to 0.00008.

Compatibility

Farming Simulator 25 version descVersion 75 and higher

Multiplayer supported – server manages prices, clients receive updates

Compatible with most maps and culture mods

File structure

VolatileEconomy/

modDesc.xml – mod descriptor

icon.dds – icon (replace with yours)

l10n/

l10n_en.xml – English localization

l10n_ru.xml – Russian localization

src/

MarketData.lua – data: events, seasons, config

VolatileEconomy.lua – the basic logic of the economy

EconomyHUD.lua – HUD overlay

BETA 2

Added a permanent mod icon instead of a placeholder.

Italian localization added.

Author: NoticeGG

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