Wheel slip BETA 2 v1.0

Wheel slip BETA 2 v1.0

Wheel slip creates cultivator texture on field soil

– Slip threshold decreases when the ground is wet (more damage in the rain)

– Heavy vehicles cause damage even with less slip

– Differential and all-wheel lock reduce the slip effect

– Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage

– HUD display shows the current maximum wheel slip next to the speedometer (in progress)

– Settings: HUD on/off, color coding, position (in game settings menu)

– I’m currently still testing it so it’s a beta version

BETA 2

Terrain deformation (rutting) proportional to slip intensity

Grip reduction on wet and soft ground

Wheels sink into the ground when slipping

Automatic tire type recognition (wide tires = less damage, road tires = more)

Physics (WheelPhysics.serverUpdate):

Reads slip directly from engine physics precisely and reliably

Grip, sinking, braking and deformation on farmland only

Anti-bounce suspension adjustment during active deformation

Compatible with MudSystemPhysics (common radius combiner)

Author: farmerhausi

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