Global Wheel Destruction v1.0

Global Wheel Destruction v1.0

Destroys foliage everywhere. On neighbour fields and also outside of fields.

IMPORTANT: as this enables foilage destruction on neighbours fields, it can impact harvest missions. If the foliage that gets harvested has a tireTrack state the game might not recognize thus state as “harvested” which leads to you not being able to finish said mission. –> You have to edit the foliage.xml!

There is a trick which makes the game recognize tireTracks as “harvested” as well. You have to add “transition” lines in the fruit.xml. Specifically one that goes the likes of ” <transition src=”invisible” target=”tireTracks” />

Here, for instance, my modified barley fruitType-block:

<fruitType name=”barley” shownOnMap=”true” useForFieldMissions=”true”>

<mapColors default=”0.2502 0.1683 0.0612 1″ colorBlind=”0.6795 0.6867 0.7231 1″/>

<windrow fillType=”straw” litersPerSqm=”3.68″ cutFillType=”BARLEY_CUT” windrowCutFactor=”1.25″/>

❗️❗️<harvest litersPerSqm=”0.96″ cutHeight=”0.15″ chopperType=”CHOPPER_STRAW”>

<transition src=”harvestReady” target=”harvested”/>

<transition src=”invisible” target=”tireTracks”/>

</harvest>❗️❗️

<growth resetsSpray=”true” growthRequiresLime=”true”/>

<soil lowDensityRequired=”true” increasesDensity=”false” consumesLime=”true” startSprayLevel=”0″/>

<seeding directionSnapAngle=”0″ needsRolling=”true” litersPerSqm=”0.0265″ isAvailable=”true”/>

<cultivation isAllowed=”true”/>

<mulcher chopperType=”CHOPPER_STRAW”/>

</fruitType>

Author: MrLackofSkill

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