Cow Breeds (RLRM) V1.0.4

Cow Breeds (RLRM) V1.0.4

V1.0.4 (released, 2026-05-17)

This update aligns breed identifiers with RLRM’s MapBridge casing so marker colours apply correctly, silences a noisy startup dialog that fires whenever multiple bridges override the same animal type, extends save-game migration to cover the additional rename, and completes translation coverage for the two newest breeds. Also includes ongoing texture work: several animal diffuse maps have been refined and additional texture variants added.

CHANGES

Breed identifiers renamed from “_pack” to “PACK” (uppercase suffix)

across all 14 breeds. Affects animals.xml ,

subType=”…”, fillTypeName=”…”, breed=”…” attributes and fillTypes.xml

attributes. Lowercase $l10n… keys deliberately

unchanged (they are locale identifiers, not registry IDs).

Reason: RLRM’s RLMapBridge.loadBreedMetadata uppercases the breed

name when populating BREED_TO_NAME and BREED_TO_MARKER_COLOUR, but

loadSubTypes stores subType.breed verbatim from the XML attribute.

With lowercase “_pack” suffixes, the subType.breed key (“…_pack”)

never matched the registered uppercase entry (“…_PACK”), so marker

colours fell back to VisualAnimal.DEFAULT_MARKER_COLOUR for every

pack breed and breed display names rendered as the raw identifier

in the animal screen. Aligning the suffix to uppercase fixes both.

Animal texture refinements

Several diffuse atlases have been updated for cleaner breed

signatures and additional texture variants per breed added so the

same atlas slot can render visually distinct individuals. (See

models/cow/**/*_diffuse.dds for the affected files.)

NEW

Script/BridgeWarningSuppressor.lua (new)

Suppresses RLRM’s player-facing “configOverride conflict” InfoDialog.

This pack declares in animals.xml, and most map bridges (Hof Bergmann, Le Mechet, Witcombe, …) also override

COW for their own husbandry layouts. RLRM’s_summariseConfigOverrideConflicts treats this as a collision and

pops up a dialog at mission start. The technical warning is correct (only the last override wins) but the pack author is aware of and accepts the trade-off, so we clear RLMapBridge.pendingConfigOverrideConflictWarning in our loadMap callback before RealisticLivestock_FSBaseMission._showStartupDialogs reads it. The underlying Log:warning lines are preserved for diagnostics.

Timing matters: loadMap fires before _showStartupDialogs consumes the slot, but update() does not — update() begins ticking after onStartMission completes, which is after the dialog has already been queued. A pure-polling implementation cannot win this race.

Migration.lua aliases extended

Now covers both legacy on-disk subType forms:

pre-pack: COW_REDHOLSTEIN -> COW_REDHOLSTEIN_PACK

intermediate: COW_REDHOLSTEIN_pack -> COW_REDHOLSTEIN_PACK

Saves written during the brief V1.0.3 “_pack” window load cleanly

alongside saves from V1.0.1 and earlier. Migration self-completes

on first save after load — animal.subType already holds the new

resolved (“_PACK”) name, so the on-disk IDs upgrade automatically.

Kerry and Shorthorn Milkers translations

fillType_cow_kerry_pack, fillType_bull_kerry_pack, breed_kerry_pack,

fillType_cow_shorthornmilkers_pack, fillType_bull_shorthornmilkers_pack,

breed_shorthornmilkers_pack added to all 14 non-English translation

files (br, cs, cz, da, de, fi, fr, it, nl, pl, pt, ru, tr, uk).

Each language uses its existing cow/bull noun pattern; breed display

names stay as the English breed name (no language colloquially

translates “Kerry” or “Shorthorn Milkers”). All 15 translation

files now carry the full 42-key set (14 breeds × 3 keys).

FIXES

“configOverride collision” InfoDialog no longer interrupts mission

start on maps where this pack collides with the map’s own

husbandry overrides. See BridgeWarningSuppressor above.

Per-breed marker colours now actually applied

Side effect of the “_PACK” uppercase rename above. Previously every

pack breed rendered with the default marker colour because the

case-mismatched key never resolved.

Duplicate Hereford in the animal dealer removed

The stock-RLRM Hereford texture-override block (COW_HEREFORD /

BULL_HEREFORD) at the bottom of animals.xml is gone, so RLRM’s

bundled Hereford reverts to its base appearance while the pack’s

HEREFORD_PACK is the only “Hereford” entry shown in the dealer.

Existing animals using the stock COW_HEREFORD subType are NOT

migrated to HEREFORD_PACK – they keep their stock identity, stats

and (now) stock textures. This keeps saves portable if the pack is

later disabled. Players who want pack-Hereford-look on existing

stock animals must sell and re-buy from the dealer.

FILES TOUCHED

Script/main.lua modified

Script/Migration.lua modified

Script/BridgeWarningSuppressor.lua new

animals.xml modified

fillTypes.xml modified

translations/translation_br.xml modified

translations/translation_cs.xml modified

translations/translation_cz.xml modified

translations/translation_da.xml modified

translations/translation_de.xml modified

translations/translation_fi.xml modified

translations/translation_fr.xml modified

translations/translation_it.xml modified

translations/translation_nl.xml modified

translations/translation_pl.xml modified

translations/translation_pt.xml modified

translations/translation_ru.xml modified

translations/translation_tr.xml modified

translations/translation_uk.xml modified

models/cow/**/*_diffuse.dds refined / new variants

V1.0.1.0

Bug fixes, Documentation polish, Translations, Save-game compatibility

Split my animals in the pack from in game and other maps that add extra breeds, so you can run my breeds with a map that also adds the same breed to the game, ie for FS25_Witcombe, Hereford and Jersey cows from the map are separated from mine, so all visuals work with the as intended.

Added Script/Migration.lua, wired in via Script/main.lua. migrates all the breeds from existing save to the new rename of the breeds.

All 11 remaining breeds renamed to match the existing HEREFORD_pack convention,

Simmental adult store image

Unused Lua local removed

modDesc.xml — in-game description now lists all 12 breeds, split into dairy and beef (EN + DE).

animals.xml header — replaced the truncated comment with the full 12-breed list.

Texture-atlas comments — fixed Aryshire → Ayrshire, BeltedGaloway → BeltedGalloway in models/cow/animals.xml

With the help of Ritter in creating the base structure of the mod, we are able to introduce 12 new cow breeds to the FS25_RealisticLivestockRM mod. This is a companion mod to work with FS25_Realistic_livestock RM. This mod only adds new breeds with corresponding textures for each one. It does not replace the 3D models of the cows in the game. Therefore, the 3D assets may appear larger than the actual breed of cow. Single Textures for the moment.

Features

12 new breeds and values adjusted to represent the breed, Holstein gives most milk while Charolais and Angus gain most weight for beef production.

FOUR NEW DAIRY BREEDS

Red Holstein

Ayrshire

Jersey

Guernsey

EIGHT NEW BEEF BREEDS

Red Angus

Hereford

Charolais

Shorthorn

Irish Moiled

British Blue

Belted Galloway

Simmental

If adding to existing save game, please refresh the animal dealer in settings to get new breeds to show up straight away or wait some in game days.

Requires: Realistic Livestock.

Author: ConGan rittermod

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *

LS25Mods.com
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.