SmartLights v1.0.1

SmartLights v1.0.1

SmartLights is a script mod for Farming Simulator 25.

The mod automates headlights, work lights, and beacons depending on visibility, weather, vehicle, and work situation.

The settings are located in the game menu under:

General Settings -> SmartLights

There, automatic headlights, beacons, and work lights can each be set to Manual, Automatic, or Realistic.

Manual player input is always respected. SmartLights is designed to assist, but not to permanently override deliberate manual switching.

Basic Logic

SmartLights doesn’t just operate according to the time of day, but also takes the in-game situation into account.

Headlights:

Switches on depending on weather and lighting conditions

Darkness, rain, snow, hail, and fog can affect the headlights

Rotating Beacons:

Switches on depending on vehicle type, vehicle size, and implement

Large or transport-relevant combinations can be automatically detected

Rotating beacons can be suppressed in work mode

Work Lights:

Are handled separately from the headlights

Switch on when appropriate for field work or work situations

Large or foldable implements retain their work context until the end of the work situation

Known limitations in version 1.0.1.0

Small, non-switchable implements can activate the work lights, but they cannot always be reliably deactivated. This is because some implements lack a clear work-end trigger, such as folding or switching off.

Multiplayer has not been fully tested in practice. The mod is designed as a multiplayer-friendly, local convenience mod; feedback from actual multiplayer tests is expressly welcome.

AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic and override SmartLights.

Multiplayer Note

SmartLights is primarily intended as a multiplayer-friendly mod.

The settings can be used locally per player and are not designed to require administrator privileges.

Author: Lotti

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