Transport Company V1.2

Transport Company V1.2

Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.

Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.

Features

Contract Board

Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.

Two Ways To Run A Job

1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.

2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.

Per-Truck Books

The base game only keeps farm-wide statistics. This tracks every truck separately.

Company Ledger

Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.

Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.

Dispatch Office

Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.

V1.2.0.0

Complete overhaul. Freight dispatch is now a real business.

NEW – Per-farm companies

In multiplayer, every farm that owns an HQ now runs its own dispatch board, its own fleet and its own ledger

Each company keeps its own board size, deadline, wage share and notification settings; debug logging stays a per-player setting

Saved games are now stored per farm and upgrade in place from 1.x saves

NEW – Fair pay for the haul

Rewards are distance-driven: a long haul pays more than a short one for the same goods, on top of the goods value

Pallet contracts are priced against the live economy

Contracts are sized to your fleet: no job ever asks for more than a few loads of your biggest truck and trailer

Jobs come in three tiers: Standard, Urgent (shorter deadline, higher pay) and Bulk (more volume, tighter margin)

Routes shorter than a pointless shuffle are not offered

The dispatch detail panel shows distance, estimated fuel cost and estimated profit before you accept

NEW – Credit for your own driving

Deliveries you haul yourself are now credited to the truck that tipped, so the Fleet tab shows revenue and job counts for your own driving too, not just hired-driver runs

NEW – Run a business

Hire named drivers with weekly wages and growing experience, assign them to trucks, and grow your reputation by delivering on time

Upgrade your headquarters for a bigger board and more driver capacity

Service your trucks every 5000 km

The ledger shows a rolling weekly profit and loss

IMPROVED

Board diagnostics no longer spam the log on the 30-second top-up cycle

The contract generator is now exercised by the test suite

Author: tisonK

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