AutoDrive Lehndorf 4x V1.0.0.3

AutoDrive Lehndorf 4x V1.0.0.3

Here is the AD course for the “Lehndorf 4X” by Nyze_LP.

What can be said about this course?

The following things were achieved:

All terrains are fully inspected

All access points to the stables for delivery and removal.

All production facilities and sales outlets were shut down.

BGA fully operational

All fields with catch line

Right-of-way rules and passing places installed

Timber delivery orders have also been received

Everything was set up manually, without using a road network created by AD itself.

My general settings for AD:

Cornering speed: 70%

Pipe spacing: 0.4 m

Distance between shredder and ground: 2.5 m

Field exit: Nearest

Fold-in attachment: YES

Collision height above ground: 0.5 m

I used the Fendt 700 with wide tires and front weight for the initial break-in period.

Thank you for your trust in my work regarding the AD course. Thanks also to

Nyze_LP for his trust in me, as well as thanks to the entire Gamerhort team who tested the course on the map while playing.

Version 1.0.0.3

Minor adjustments and optimizations

Grain trade Pannewitzt modified for truck access

Typo corrected at Auschkowitz dairy

Vehicle dealer waypoint at the gas station moved

Version 1.0.0.2

Dairy farm parking lot fixed

Dairy farm mineral feed unloading fixed

Farm 1 parking lot “Parking 15” added

Farm 1 “Bale storage loading + unloading” added

Lidl “Pallet sales” added behind Lidl

Pigsty Bunker silo access added, including the new folder “Pigsty Silo”

Version 1.0.0.1

A few minor course optimizations

Vehicle dealer folder moved to the top of the list

There are now 2 access points for each field: one directly on the field path and one additionally next to the field (this was requested by many people who contacted me)

The field waypoints are now named as follows (example: “Field 100” and another “Field 100 nF” / nF means “next to field”)

Required mods:

Lehndorf 4x

Autodrive

Author: Der Rentner Marc

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