Workplace Triggers V1.1.2

Workplace Triggers V1.1.2

Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.

FEATURES

Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors

Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate

Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen

Workplace Manager (F4) — view, edit, and delete all your triggers from one screen

Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day

Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set

Multiplayer — each player tracks their own shifts; earnings go to the shared farm account

Optional FS25_NPCFavor integration — completing shifts builds NPC relationships

Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages

HOW TO USE

1. Press F4 to open the Workplace Manager and click Add

2. Name the workplace, set a wage, choose a pay schedule, then confirm

3. Place the trigger at any location on the map

4. Walk into the zone and press E to start your shift

5. Press E again to end your shift and collect your wages

CONTROLS

E – Start / end shift (when inside a trigger zone)

F4 – Open / close Workplace Manager <- can be rebind

Left Shift – Toggle HUD edit mode (drag and resize the panel)

SETTINGS

Found under ESC > Settings > General Settings > Workplace Triggers:

Show Shift HUD

HUD Scale

Show Notifications

Wage Multiplier (global modifier on top of per-trigger wages)

End Shift on Leave (auto-end shift when leaving the zone)

Show Earnings in HUD

Debug Mode

Languages: EN / DE / FR / IT / NL / PL

Multiplayer: Yes

V1.1.2.0

What’s fixed

Ending a shift no longer pays the earned money twice

What’s new

Workplace HUD show/hide toggle is now available from the suite Control Center (with Settings Hub installed)

The workplace interact action now has a default E key binding

No save migration needed. Drop-in replacement for v1.1.1.2.

Author: tisonK

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