Realistic Soil & Fertilizer v1.0.1.3

Realistic Soil & Fertilizer v1.0.1.3

Realistic Soil & Fertilizer Mod for Farming Simulator 25

V1.0.1.3

Added 3 new settings (Seasonal Effects, Rain Effects, and Plowing Bonus)

Improved GUI initialization

Improved compatibility checks

V1.0.1.2

Changelog:

Fixed SoilFieldInfo command now properly initializes and returns field data

Improved daily soil updates with weather/season effects

Fixed small bug in settings UI

Not working:

Visual soil indicators on map (no color changes yet)

Crop yield effects (doesn’t change harvest amounts)

Fertilizer cost adjustments (setting exists but not implemented)

Equipment wear/tear from soil conditions

Soil texture/sand/clay effects

Planned:

Crop rotation bonuses – doesn’t give yield bonuses for good rotations

Cover crop effects – doesn’t recognize cover crops

Soil compaction – from heavy equipment

Irrigation effects – on nutrient availability

V1.0.1.1

Fields can be scanned, but will give default values for now

Precision Farming now correctly detected and sets read-only mode.

Fixed settings tab (When u have FS25_WorkerCosts issues WILL appear in the game)

Lazy initialization added to prevent crashes on servers/clients.

V1.0.1

Please read this carefully !!!

When the mod is used together with mods like Precision Farming, the settings are not available in the pause menu for now. You can configure it using the console. I’m working on a proper fix for this.

You can still use the mod with other mods, but there won’t be a settings tab in the pause menu. Keep this in mind.

There might still be issues, but I have tested it on my own machine and got no errors after the changes. For this reason I pushed this version.

Please create an issue on the GitHub repo if you get any errors after this changelog!

Fixed settings tab overlapping with other mods in pause menu

Fixed game crash when updating before fields were scanned

Fixed “pairs() table expected, got nil” error in SoilFertilitySystem

Fixed multiplayer and dedicated server compatibility

Fixed GUI injection failures causing settings menu issues

Added full compatibility with Precision Farming mod

Added Used Tyres mod compatibility (GUI disabled, console commands work)

Added dedicated server support with automatic GUI disabling

Added config file for user customization options

Added mod conflict detection and auto-compatibility mode

Added console-only mode for server environments

Improved GUI spacing to prevent overlapping with other mods

Improved field scanning with nil safety checks

Improved error handling throughout the mod

Improved multiplayer stability and server/client detection

Improved logging and debug information

Improved settings menu layout and button persistence

Ensured fieldData always initializes as a table (not nil)

Changed initialization order to prevent premature updates

Changed GUI injection to avoid conflicts with other mods

V1.0.0.5

– Fixed major issue with the shop screen and the in-game map

– Temporarily disabled settings via the pause menu due to ongoing conflicts

– Added compatibility for Precision Farming

– Ensured self.fieldData is always initialized as a table (not nil)

– Added type checking before using pairs() to iterate

– Added improved error logging for debugging

– Fixed a game crash when the mod attempted to update before fields were scanned

Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.

Key Features:

DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.

REALISTIC NUTRIENT CYCLES: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.

FERTILIZER ECONOMICS: Three fertilizer types with varying costs and effectiveness:

– Liquid Fertilizer: Balanced nutrients, moderate cost

– Solid Fertilizer: Higher phosphorus, standard cost

– Manure: Improves organic matter, lower cost

CUSTOMIZABLE DIFFICULTY:

– Simple: Reduced nutrient depletion, lower costs

– Realistic: Balanced gameplay, standard settings

– Hardcore: Rapid nutrient depletion, higher costs

USER-FRIENDLY INTERFACE:

– Integrated into game settings menu

– Console commands for advanced control

– Real-time notifications for low nutrients

– Field-specific soil information

FULLY COMPATIBLE:

– Multiplayer supported

– Works with all maps

– No conflicts with other mods

– Save game compatible

Gameplay Impact:

– Makes fertilizer management more important

– Encourages crop rotation strategies

– Adds economic planning element

– Increases realism without excessive complexity

Console Commands Available:

– soilfertility (show all commands)

– SoilEnable/Disable

– SoilSetDifficulty 1/2/3

– SoilFieldInfo

– SoilShowSettings

– SoilResetSettings

Installation: Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.

This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.

Note: This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.

Enjoy more realistic farming!

Author: tisonK

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