Volatile Economy v1.0

Volatile Economy v1.0

Volatile Economy – Farming Simulator 25 Mod

Description

The mod replaces static prices at points of sale with a **dynamic market economy** with a simulation of supply and demand.

Mechanics

πŸ“ˆ Volatile prices

Each combination of β€œpoint of sale Γ— type of grain” has its own independent **market index** (Β±10% of the base price). The indices start with a small random spread – the markets are no longer identical at the beginning of the game.

🌱 Seasonal demand

Demand for crops varies by season:

– **Spring** – high demand for rapeseed, moderate for grain

– **Summer** – peak demand for wheat and sunflower

– **Autumn** – it is profitable to sell corn, sugar beets, soybeans

– **Winter** – shortage of potatoes and silage, prices rise

πŸ‘¨β€πŸŒΎ Competition

Every 6 game hours, sales of competitors are simulated (0.5–8 tons per point). This creates **constant supply pressure** – if you don’t sell, your competitors will lower their prices for you.

πŸ’₯ Player Offer Shock

When you sell a large volume at a time, the price at that point immediately decreases (the effect depends on the number of tons). Sell ​​in small quantities to different locations for better profits!

πŸ“° Market events (10 types)

Every month there is a 100% chance that a random event will be triggered.

πŸ“Š HUD overlay

When approaching a point of sale, a panel appears with:

– Current price deviations (%, color: green=expensive, red=cheap)

– Trend (↑↓→)

– Active events and remaining days

Installation

1. Unpack the `VolatileEconomy` folder into:

Documents/My Games/FarmingSimulator2025/mods/

2. Launch FS25 and enable the mod in the mod manager

3. Download or create a new map

Configuration

All parameters are in `src/MarketData.lua`:

lua

MarketData.UPDATE_INTERVAL_HOURS = 6 β€” price update frequency

MarketData.MAX_PRICE_DEVIATION = 0.50 β€” max. deviation (Β±50%)

MarketData.MEAN_REVERSION_SPEED = 0.08 β€” speed of return to normal

MarketData.SUPPLY_SHOCK_FACTOR = 0.00004 β€” the impact of one sale on the price

MarketData.COMPETITOR_MAX_TONS = 8.0 β€” competitor activity

For hard mode, increase `MAX_PRICE_DEVIATION` to 0.70 and `SUPPLY_SHOCK_FACTOR` to 0.00008.

Compatibility

– Farming Simulator 25 (descVersion 75+)

– Multiplayer: βœ… (server manages prices, clients receive updates)

– Compatible with most maps and culture mods

Author: NoticeGG

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