Factory Week Schedule v1.1

Factory Week Schedule v1.1

Feature Description

Real-time mode: Factories can operate entirely according to real-world time (day, date, month, time).

Game mode: Factories operate according to in-game time but use the real-world day of the week.

Factory logic: Real-time: Day, date, month, and time are completely real.

Factory logic: Game: Real-world day + in-game time determine the factory status.

HUD: Factory overview: Displays shift, status, and factory actions.

HUD: Real-time display: Displays real-world day, date, month, and time.

HUD: Game: Displays real-world day of the week, real-world date, and in-game time.

Movable HUD: HUD can be moved with the mouse.

Scalable HUD: HUD size can be adjusted.

HUD status colors: Operating = green, Closing soon = orange, Closed = red.

Event colors: Maintenance = yellow, Downtime = red.

HUD Layout Fix: The HUD no longer overlaps.

Factories Automatic Detection: The mod automatically detects all productions on the map.

Map Factories: Even purchasable map factories are detected.

Multiple Scans: Factories are scanned multiple times at startup to ensure none are missed.

Dedicated Server Compatibility: The mod now runs stably on dedicated servers.

Dedicated Server Dedi-Fix: Production scanning now works correctly on dedicated servers.

Map-Specific XML: Each map gets its own configuration file.

Time Mode: Mode=”realtime” or mode=”game” can be set.

Event System: Events can be enabled or disabled.

Factory Events: Factories can undergo maintenance or outages.

Maintenance Events: Factory closes earlier than planned.

Outage Events: Factory remains closed for 1-2 days.

Event Cycle: Events can occur every 3 months.

Event Display HUD: Maintenance and outages are displayed in the HUD.

Stability Script Fixes: Several Lua bugs have been fixed.

Stability HUD fixes: Errors in display and overlap corrected.

Author: Akita83

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