Am Nord Ostsee Kanal 4x v0.9.1.1

Am Nord Ostsee Kanal 4x v0.9.1.1

Welcome to the Kiel Canal! This is a 4-fold map.

Version 0.9.1.1

Happy New Year to everyone!

This update does not necessarily require a new save game! Only a few ground textures have changed.

Some ground textures changed

Some production images updated

Production buildings adjusted

Road splines aligned

Some production adjustments

More decoration options

Version 0.9.1.0

This update does not necessarily require a new save file. Only two fences are missing. If you want them back, you can insert the code at the end into your placeable.xml file.

– Windmills on field 14 are now sellable (they no longer yield any money in a new save file)

– Fence on the field island of field 14 is now sellable (it is removed in the old save file)

– Grass area at field 28 is now available for separate purchase

– The three windmills now belong to field 21 and are also sellable, including the fence

– Sounds added and optimized

BETA 9

New save required

The time has finally come. After a while it continues.

I have revised all fields. This significantly reduced the “Compile Shader” time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.

Changes:

Fields completely revised

Added pedestrians at bus stops

Added guardrails (feel free to give feedback if it’s too narrow due to collisions)

Port design expanded

Playground now gives money when goods are delivered (new score required)

New road texture

AI vehicles have new license plates

Grass removed from sheepfold

AI now also plants field grass

Fixed onion bug in Highland Fishing DLC

Adjusted the trigger for the barn and straw trade unloading points

PDA updated

Some undocumented changes

Version 0.9.0.8

This update does not require a new save file.

– Adjusted collision at the canal storage area

– The straw trading and barn selling points are now functional again.

– Fixed an error when harvesting corn

– Adjusted parked cars

– Rotated the road sign between F14 and F18.

– Removed the lamp from the path along the canal.

– Moved trees to the ground.

– Relocated the floating cup.

– Optimized collectibles.

– Adjusted the unloading marker at the dairy.

BETA 7

Fixed critical road bug. Unfortunately, this requires a new save game again

BETA 6

I strongly recommend a new save!

This is a major update and a lot has changed. You can take the following from your save game so you don’t have to start all over again:

Vehicle.xml

Farmlands.xml

collectibles.xml

handTools.xml

farms.xml

Players.xml

Updated AutoDrive Courses:

https://farmingsimulator25mods.com/autodrive-am-nord-ostsee-kanal-4x-v1-0/

Changes:

Fixed LUA error caused by the last cowshed patch.

Different road texture (feedback welcome)

Roads revised

Fixed an issue where additional crops were swapped on the map

Pedestrians on the intersection

Crate removed from muesli factory

Floating tree at field 30 brought back to the ground

Price of field 7 reduced

Removed unknown X object on field 30

Missing section of road inserted at the granary

Field 28 smoothed

Field 42 smoothed

Small river bridges changed

2 cars freed from a hedge

Added more pedestrians

Adjusted some production buildings

Sawmill area completely redesigned

Dairy has got a new production building

Farmland 90 price adjusted

Grass in front of dairy

Grass in gas station near the harbor

Gravel area between fields 12 and 23

Grass on road between fields 33 and 49

Collectibles optimized

Collision removed from supporting pillars of the large canal bridge

Hedge adapted for livestock trading

Sellable products revised

Deco house plots revised

PDA card changed

2 additional e-charging stations added

Lots of undocumented changes

Version 0.9.0.5

– Once again the new crops are back. Shouldn’t happen anymore.

– Flying objects removed

Version 0.9.0.4

A new save game is not required.

Removed building sections on square 11.

Removed grass strips on square 37 (the field error should be removed in the save game; the grass remains until removed).

Relocated lamp at the pet shop.

Removed spline over square 30.

Fixed an error when clicking on the “Gastsätte Fährhaus” unloading station due to an incorrect image link.

Version 0.9.0.3

– Additional crops back

– Minor adjustments

Version 0.9.0.2

– Splines hidden

Version 0.9.0.1

A new save is not required,

unless you want to completely remove the removed grass.

BETA 2

would like the removed grass to be completely removed.

Grass can now be plowed away from outside fields

Multiple collisions removed

Tree removed from the air at field 40/41/42

Collectibles optimized

Some lamps moved

Adjusted fence at grain store

Grass removed from the pig farm (only in new save game)

Grass on roads etc. removed (only in new save)

Road near the ferry adjusted

Container removed from a field at the vehicle dealer

Pedestrians rescued from the air via field 14

Shelters at the BGAs made removable.

If you want to have these back in your save game, you have to add the following to your “placeables.xml”:

<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”1316.85 50 892.529″ rotation=”0 90 0″ uniqueId=”easyShed01_0d1fb054af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>

<placeable filename=”data/placeables/easySheds/easyShed01/easyShed01.xml” position=”-1883.69 48 1460.16″ rotation=”0 -90 0″ uniqueId=”easyShed01_0d1b05e4af3947c63585be45f874ccd8f” farmId=”1″ defaultFarmProperty=”true”/>

This is a beta version of the map!

Welcome to the Kiel Canal!

This quadruple map, created from memory, takes you to a fictional region strongly reminiscent of Schleswig-Holstein – with typical landscapes, wide fields, and the famous waterway as its focal point.

General

61 tiles in various sizes (mostly medium to large, with some smaller ones). Plus, some open spaces for your own design.

Four farms have already been created – kept simple so you can easily adapt them to your needs.

Many pre-placed productions and simply designed terrain for maximum design freedom.

Animal barns with increased capacity (more animals, more storage, more feed).

Additional crops

Crops for threshing:

Rye

Triticale

Spelt

Crops for chopping or mowing:

Silage maize

Green rye

Wickrye

Field grass

Cover crops:

Humus-active

Mustard

Tip:

Rye, triticale, and spelt can be processed into flour, fed to chickens, or simply sold.

Biogas plants

500 kW biogas plant

1 MW biogas plant with large silo (approx. 6,000,000 liters capacity)

Traffic & Surroundings

2 bridges and 2 ferries for crossing the canal

One large and one smaller forest area for the forestry operation

50 apples to explore and collect

AutoDrive

Simple AutoDrive courses are available in download section

elMatador from the AutoDrive Association Team is working on a complete course version

Mapper’s Note

I, the creator of this map, have severely impaired vision.

Please excuse any minor errors or inaccuracies – I’ll do my best and welcome constructive feedback and suggestions for improvement!

Have fun playing and exploring the Kiel Canal!

Author: Onkel2000

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *