Factory Week Schedule v2.0

Factory Week Schedule v2.0

Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files.

V2.0

Time System Combined realtime & game-time mode with centralized control

Calendar Real weekday system (Mon–Sun) integrated

Integration GlobalTime system fully integrated

Architecture Completely reworked, single core system

Weekly Schedule Individual working times for each weekday

Worker System Workers, efficiency, wages, production impact

Worker Events Illness, vacation, employee turnover

Training Workers improve over time

Factory Events Maintenance, breakdowns, inspections, overproduction

Production Material monitoring & auto-pause

Costs Dynamic wage system

HUD Movable, scalable, customizable

Save System Map-based settings & event persistence

Multiplayer Enabled

Performance Optimized, no duplicate systems

Compatibility Reduced conflicts with other mods

Important Note

The mod FS25_GlobalTimeCore is no longer required

Please remove it from your mods folder

V1.2

GlobalTimeCore Support Soft dependency added

Compatibility Works with or without GlobalTimeCore

Realtime Mode Uses only real-world time, real date, real month and real clock

Game Mode Displays real date, real time, in-game time and in-game month

Production Logic Factories run according to real time in realtime mode

Production Logic Factories run according to in-game time in game mode

XML System timeSystem corrected to use mode + keepGameClockUntouched

XML Structure eventSystem and factoryEvents restored in default XML

Backward Compatibility Older XML formats with incorrect attributes still recognized

HUD Improved time system and factory status display

Status Colors Open = green, Closed = red, Closing soon = orange, Opening soon = yellow, Maintenance = orange, Failure/Event closed = red

Default Shifts Saturday default shift corrected to 9–19

Stability Lua syntax and compiler errors fixed

Manufacturers can automatically open or close factories without requiring any changes to production files.

Mod Overview

Overview

Feature FS25_GlobalTimeCore FS25_FactoryWeekSchedule

Days of the week in the game (Mon-Sun) ✔ uses this

Global time and day system ✔ uses this

Real-time mode possible ✔ uses this

Show day of the week in the HUD ✔ Extended display

Date + time with seconds ✔ Shows production times by day of the week in the production HUD – ✔

Automatic factory detection – ✔

No changes to production XML required – ✔

Production stop by time – ✔

Different times per day – ✔

Completely closed on Sundays possible – ✔

Display open/closed factories – ✔

Display of the next closure – ✔

Display of the factory nearest you – ✔

Real-time or game time selectable ✔ ✔ Configuration via modSettings XML ✔ ✔

Closing times adjustable via XML – ✔

Time mode

The mod supports two time modes:

Mode Description

Game Time: Uses the normal game time. Time fast-forwarding works as usual.

Realtime: Uses the real PC time and the real day of the week. Game time fast-forwarding has no effect on production times.

The time mode can be changed in the modSettings XML file.

Game Time: Uses the real PC time and the real day of the week.

Example XML

Code

<factoryWeekSchedule>

<timeSystem mode=”game” />

</factoryWeekSchedule>

or

Code

<factoryWeekSchedule>

<timeSystem mode=”realtime” />

</factoryWeekSchedule>

Example Working Hours

Day Production Time

Monday until 10:00 PM

Tuesday until 10:00 PM

Wednesday until 10:00 PM

Thursday until 10:00 PM

Friday until 6:00 PM

Saturday until 6:00 PM

Sunday closed

All times can be adjusted in the modSettings XML file.

Author: Akita83

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