Forest Hills v2.0

Forest Hills v2.0

Changelog 2.0.0.0

NEW SAVE IS REQUIRED

French and Spanish translations added

New crop – Peanuts (3 additional required mods)

Added Peanut Bag production to preserved food processing plant plus small production facility

Added sell points for peanuts and peanut bags at the Grocery Store, Train Restaurant, Farmer’s Market, and off map via train

Adjusted several crops to now be planted in rows (Summer Wheat, Spring Barley, Winter Wheat, Winter Barley, Oat, Canola, Rye, Triticale, Spelt, Vetch Rye, Green Rye, Peas, Spinach)

Added Mustard and Humusactive cover crops

Adjusted visuals for Alfalfa and Clover

Updated textures for cutivated, plowed, manure, slurry, and lime ground states

Updated Lime textures and effects

Removed Scotch Pine trees from the Map

Added Silverrun pine trees

Reworked foliage system to allow future crop expansion

Rebranded the vehicle shop building (Thanks to Ikas for providing the initial brand logo model)

Several starting vehicles have changed

All houses in the town can now be sold

Added ability to purchase Brown Swiss, Holstein, and Water Buffalo at 24 months of age

Added the ability to level out bunker silos for Alfalfa and Clover

The placeable Old Water Tower no longer shows the gray effect areas

The starting cow pasture has had its capacities upgraded

Rebalanced map lighting and coloring

Nights are no longer pitch black

Reworked sunrise and sunsets

Welcome to Forest Hills! This fictional area is located somewhere in the southeastern US, and features a picturesque landscape with a lake surrounded by vast evergreen forests nestled amongst large rolling hills. In the central area of the region you will find the lively village of Forest Hills. South of the town is a large industrial area with many different production sites. The western region is full of lush farmland and large forests. The eastern region features a large wood production area, as well as a large swamp which lines western bank of the river. Two trains cross the landscape providing goods to several productions in the area as well as servicing the neighboring town.

Map Features:

61 Fields of varying sizes (0.57 to 17.2 acres)

170 Purchasable farmlands

2 Prebuilt farms

16 production sites (several of which can have products delivered by train)

Tons of forestry opportunities

Dredging Boat to collect stones

Farmer’s Market, Restaurant, Grocery Store, and Hardware Store sell points

2 Vehicle repair shops

Environmental:

Custom lighting

Harsh winters and very hot summers

Custom tornado with increased chance of occurring

Depending on the time of day and year there will be various activities occuring in the town.

Multiple constructibles:

3 farmhouses

1 small destroyed farm

Grain Elevator Museum (25 collectible components are scattered across the map waiting to be found)

2 large trains featuring:

North American train cars (credit to BCBuhler)

2 loading areas with platforms

Silo

Access to multiple productions via train

15 Additional Crops

Summer Wheat (Wheat)

Winter Wheat

Spring Barley (Barley)

Winter Barley

Rye

Triticale

Spelt

Vetchrye

Greenrye

Silage Corn

Silage Sorghum

Alfalfa

Clover

Field Grass

Flowering Catchcrop

Fully compatible with Precision Farming including custom soil map

Modified Crop Calendar (Seasonal growth is recommended)

Upgraded Corn textures

Additional ground angles

Row crop system

Stubble destruction

Mowable bushes

Enhanced mud physics

All ground textures present on the map are paintable

Enhanced animal system

Sheep and chickens now produce manure and slurry when placed in compatible barns.

Custom bunker silos compatible with the new crops

Compatibility with Highlands Fishing DLC

3 drivable boats (1 if you choose the starting farm, and 2 additional regardless of choosing the farm) are preplaced on the map (In multiplayer, the boats are only usable by the host. Other players may enter the boat, however, its location is not accurate and no matter how hard you try it will not move unless you are the host. In single player they work perfectly.)

fishing hotspots

Compatible with the Visual Sales mod (PC only)

When the high school is purchased, the football field can be mowed. It is highly recommended to roll the field after mowing to allow greater visibility of the markings on the field.

Sleep and Wardrobe triggers can be purchased and placed at any location you own on the map.

Additional information available in the Help Menu.

V1.1.0.0

Fixed the school crossing signs by the school

textures are no longer floating by the soup factory

small flowerpot on farmland 48 has been relocated to table behind the house and can now be sold with the house

various props across the map are now obeying gravity

Collision fixed on the Grain Mill sign by the driveway

Road no longer present under small bridge near town

Animal trigger adjusted for chicken coop at the starter Farm

All of the fencing around the starter farm can now be removed without purchasing farmland 4

Tire tracks at the main farm are now removed when the barn is sold

A few bushes removed from roadway

Park maintenance crews have realigned the section of the dock at the marina

Help file updated to include TMR recipe

Straw is now produced when corn is harvested

Alfalfa and Clover can now be mowed at all growth stages (see help file for information)

Field grass can now be mowed at nearly any growth stage (see help file for information)

Mulching of Alfalfa, Clover, and Field Grass will result in a higher growth stage. You will still need to fertilize once to get maximum yield.

New forcefield erected at the waterfall preventing players from falling through the rocks

New placeable decorations (Boat Dock and Deck) are available in the construction menu. Each priced at $500

Farmlands around the lake have had their borders extended into to the lake to allow placing of the boat dock and any decorations you wish to add to it

Selling the shed by the football field will now remove the light next to it and all decals from the parking lot

Mowing of the entire football field is now allowed

***NEW SAVE ONLY REQUIRED FOR THE FOLLOWING***

Grass can now be collected after mowing the football field

To place the boat dock in the same location as the one removed with the house. A new save will remove the generated collision from the old dock. This can be overridden without a new save by using free mode, however, there will be no leveling at the slab nor will the ground be dug out under the boat house.

Required mods:

Old Grain Silo Multifruit

Old Carpenter Shack

Bale And Pallet Warehouse

Author: InsaneSimGuy

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