Fresh v0.5

Fresh v0.5

Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!

Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu.

Why Fresh?

Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price. Fresh changes the game:

Strategic timing: Sell before products expire or lose everything

Active management: Check ages, track losses, prioritize older stock

Realistic farming: Real farms don’t have infinite shelf life

Your rules: Customize expiration times to match your playstyle

Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management.

Notes

Early access release – testing and feedback welcome

Most storage types supported: vehicles, bales, silos, productions, husbandries

Only base game products supported in this alpha

Customize shelf lives via the Fresh Menu

Features

Fresh Menu (Right Shift+F)

Inventory Overview: See all perishables at a glance with oldest ages

Loss Statistics: Track what you’ve lost and when

Settings: Customize shelf lives for any product

Settings & Customization

Configure shelf life for the product types

Enable/disable expiration globally or per-product

Per-savegame settings

Multiplayer: host/admin controls settings for all players

Loss Tracking

All expirations recorded in loss log

Daily notifications summarizing your farm’s losses

View loss history in menu

Perishable products

100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years)

4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)

Wrapped grass bales begin aging after fermentation completes

Tracking Locations

Vehicles: trailers, tankers, combine tanks, etc.

Bales and pallets: on the ground and in storage buildings

Placeables: silos, productions, husbandries, object storage

Visual Feedback

Expiry countdown on vehicles and bales (“Expires in: X days”)

Expiring amounts shown per fill type for placeables

Warning highlight when products near expiration

Notification when products expire and are removed

Inventory Behavior

Oldest items retrieved first from storage

Expired products automatically removed

Batch ages preserved during transfers between containers

Technical

Multiplayer support (server-authoritative)

Ages saved with your game

Limitations

No loose item tracking (loose grass, grains, etc on the ground)

Only base game products supported in this alpha

Usage

Install the mod and play normally

Open Fresh Menu with Right Shift+F to view inventory, stats, and settings

Check expiry by looking at any vehicle, bale, or storage in the info box

Sell or process produce before expiration to avoid losses

Customize shelf lives in Settings if defaults don’t suit your playstyle

Author: rittermod

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