Meadow Trails V1.0

Meadow Trails V1.0

Repeated vehicle traffic through map-generated wild grass and woodland-style ground foliage slowly creates visible wheel paths.

Each tire uses a real rectangular wheel footprint. Nearby repeated tire areas accumulate into the same trail, gradually wearing wild grass and decorative foliage into wheel paths and then dirt tracks. Hard surfaces such as asphalt, gravel, concrete, cobblestone, plates, and roads are ignored so trails stay limited to grass, meadow, and woodland-style ground.

Crop fields use a separate gradual damage system. Owned and unowned fields are handled the same way, and the crop damage setting controls how many repeated passes are needed before the native crop-destruction effect is allowed. Planted grass fields are protected so they are not treated as meadow trails. Fully damaged crop tracks now regrow through visible growth stages over three in-game months instead of returning to the original crop stage on the next month.

Settings are available in ESC > Game Settings:

Grass Wear Passes

Crop Damage Per Pass

Trail Recovery Time

Trail recovery defaults to 1 Month. When enabled, unused wild grass or woodland trail areas remove their saved wear progress and attempt to grow back. No hotkeys are required.

Author: plutogaming91

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