NPC Favor V1.2.7.1

NPC Favor V1.2.7.1

FS25 NPC Favor – Living Neighborhood

AI-driven neighbor farmers that live and work around your map. They follow their own daily routines, build a friendship with you over time, and ask for favors you can complete for cash and better relationships. Walk up and press E to talk, no clunky menus.

Features

Living Neighbors

Relationship & Favor System

Walk-Up Interaction

Fully Configurable

Controls

Interact with an NPC: E

Note that NPCs follow a daily schedule. They head out to their fields, take breaks, and return home, so where you meet them depends on the time of day!

V1.2.7.1

– Fixed favors never completing (#62): every favor step within 30m of its target called a method that did not exist, throwing a Lua error on each check so no favor could progress. The borrow-tractor favor, for example, handed over the keys and then did nothing at the field marker. Step completion now flashes on the favor HUD and favors finish normally.

– Favors now pay the farm that accepted them, stamped at accept time and applied at every money site, so the correct farm is paid even on a dedicated server and clients never apply money locally.

– Favor completion, loan repayment, and gifts all route through the mod’s own server-authoritative event.

– Idempotency flags (persisted) so a reload can no longer double-pay a favor, and a live double-payout in the favor management dialog is fixed.

– Bridges onto the four core services when installed (StateLedger, NetworkSync, MasterHUD, SettingsHub), with the mod’s own paths kept as the standalone fallback.

– A read-only relationship and favor API for Dairy Core and Pro Staff.

Author: tisonK

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