Persistent Tire Tracks BETA 2 v1.0

Persistent Tire Tracks BETA 2 v1.0

Changes:

– Improved fieldwork cleanup system.

– Added batch-based cleanup processing to reduce CPU usage.

– Reduced FPS impact caused by frequent terrain scanning.

– Optimized refresh and replay performance.

– Improved handling of cultivated, plowed, seeded and rolled field areas.

– Prevented most persistent tire tracks from being restored over active fieldwork areas.

– Added temporary fieldwork suspension during terrain modification.

– Improved memory management for large track databases.

– Reduced workload on density map update callbacks.

– General stability and performance improvements. Known Issues:

– In some situations a small number of old tire tracks may still reappear on recently cultivated terrain.

– Further fieldwork area detection improvements are planned for future versions.

Adds persistent tire tracks that remain visible after saving and loading the game.

Tracks are automatically restored when the savegame is loaded.

Author: FSClubFIN

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