Tractor Terrain Dynamics V1.0.3.2

Tractor Terrain Dynamics V1.0.3.2

TTD – Tractor Terrain Dynamics

Equipment physics, not dirt mods. No settings – everything works automatically.

What is it?

TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure.

The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life.

What you get:

The weather affects your work: rain – the field becomes soft, dry – everything is stable

Physics of changing land type: 17 types from asphalt to plowed field.

The equipment feels different: tracks, double tires, wide tires – everything makes a difference.

Transmission works realistically: holds gears under load

HUD shows moisture, grip and resistance

Multiplayer: synchronization in code

It is important to understand:

TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable.

What TTD DOESN’T do:

No visual clutter

Not only slows you down

No random punishments

Compatibility:

Tire Pressure – tire pressure control in automatic mode.

UseYourTyres – tire wear affects traction.

More realistic – for maximum hardcore fun

Everything that happens is the result of your decisions, weather and soil.

The mod archive includes a complete manual with a description of physics and contacts of the author.

V1.0.3.2

Moisture:

Global moisture is map-wide, saved separately

Wetting/drying rates vary by ground type

Plowed soil dries slowly, asphalt dries fast

Two-point hitch:

Drawbar raises/lowers in sync with wheel sink

Potholes:

Generated when driving onto a field

Depth depends on terrain (low spots = deeper)

Grow faster on wet ground

Optimization:

Idle vehicles no longer calculated

50+ vehicles = 50 FPS

Saving:

Global moisture saved separately from vehicles

Old saves are compatible

Compatibility:

Removed Variable Tire Pressure – was conflicting with TTD

Removed duplicate configs

Author: WDMods

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